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Maya hand model
Maya hand model










In SCA '03: Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, 120-125. Synthesizing animatable body models with parameterized shape modifications. Seo, H., Cordier, F., and Magnenat-Thalmann, N.In SCA '05: Proceedings of the 2005 ACM SIGGRAPH/Eurographics, symposium on Computer animation, 311-318. Physically based grasping control from example. Dirichlet free-form deformations and their application to hand simulation. Moccozet, L., and Magnenat-Thalmann, N.A Computational Framework for Segmentation and Grouping. Modeling the constraints of human hand motion. In Proceedings of the 2004 ACM SIGGRAPH Symposium on Computer Animation (SCA-04), 357-366. Modeling deformable human hands from medical images. In Proceedings of the 2002 ACM SIGGRAPH Symposium on Computer Animation (SCA-02), 153-160. EigenSkin: Real time large deformation character skinning in hardware. In Computer Graphics International Proceedings, IEEE Computer Society, 37-41. Neural network based violinist's hand animation. Kim, J., Cordier, F., and Magnenat-Thalmann, N.In SCA '02: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, 55-63. Head shop: generating animated head models with anatomical structure. Kähler, K., Haber, J., Yamauchi, H., and Seidel, H.-P.of 2nd Int'l Conference on Audio and Video-based Biometric Person Authentication(AVBPA), 166-171. A prototype hand geometry-based verification system. A multi-sensor approach for grasping and 3-D interaction: In Computer Graphics International '95. Huang, Z., Boulic, R., and Thalmann, D.International Journal of Computer Vision 20 (Dec. Inferring global perceptual contours from local features. In SCA '03: Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, 110-119. In SIGGRAPH 2001, Computer Graphics Proceedings, ACM Press / ACM SIGGRAPH, 67-76. Reconstruction and representation of 3D objects with radial basis functions. A multiresolution spline with application to image mosaics. Clinical Orthopaedics and Related Research, 296, 122-126. Surface anatomy of the hand: The relationships between palmar skin creases and osseous anatomy. Anthropometric data for describing the kinematics of the human hand.

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Pattern Analysis and Machine Intelligence 11, 567-585. Principal warps: Thin-plate splines and the decomposition of deformations. The space of human body shapes: reconstruction and parameterization from range scans.

  • Allen, B., Curless, B., and Popović, Z.
  • In Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA-03), 98-109. Construction and animation of anatomically based human hand models.
  • Albrecht, I., Haber, J., and Seidel, H.











  • Maya hand model